Bennett Marschner is a seasoned Technical Artist with over a decade of hands-on experience in the game industry, specializing in the intersection of art, technology, and production pipelines. Since 2011, he has been instrumental in bridging creative and technical disciplines to deliver efficient, high-quality content for interactive projects and real-time engines.
With a strong foundation in programming, animation, and 3D art, Bennett has contributed to maintaining and improving asset pipelines for Autodesk 3ds Max and Maya, ensuring seamless integration with proprietary and third-party engines. His work extends across graphics regression testing, FBX implementation, and engine tool optimization, where he collaborates closely with graphics engineers and artists to enhance workflow performance and reliability.
Beyond the technical realm, Bennett brings a deep understanding of asset evaluation, character creation, and visual design, often assisting teams with the planning and execution of assets for demo games and production builds. He is equally at home writing documentation, managing art forums, and creating training materials—including tutorial videos and wiki content—to support artists and clients in achieving their creative goals.
Driven by curiosity and a constant desire to grow, Bennett continues to explore new tools, techniques, and technologies that push the boundaries of what’s possible in real-time art and development. His career reflects a passion for problem-solving, collaboration, and crafting visually compelling experiences that merge technical precision with artistic vision.
