Skip to main content

๐Ÿฏ๐—— ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ ๐—–๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ๐˜€: ๐—š๐—ฎ๐—บ๐—ถ๐—ป๐—ด

| Technology News

๐—œ๐˜€ ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ ๐— ๐—ผ๐—ฟ๐—ฒ ๐—–๐—ผ๐—บ๐—ฝ๐—น๐—ฒ๐˜… ๐—ง๐—ต๐—ฎ๐—ป ๐—œ๐˜ ๐—ฆ๐—ต๐—ผ๐˜‚๐—น๐—ฑ ๐—•๐—ฒ?

2025 05 19 3D Interactive Challenges GamingOver the years, my team and I have seen just how much time can be lost before development even starts.

From configuring project settings to establishing repositories and toolchains, it often feels like a project is delayed before itโ€™s even begun. This doesnโ€™t even account for the basic networking setup or the lengthy process of integrating middleware into the project. Too often, managing and integrating the tech stack becomes a full-time job on its own.
๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐—บ๐—ผ๐˜€๐˜ ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜ ๐—ฝ๐—ฎ๐—ฟ๐˜ ๐—ผ๐—ณ ๐˜€๐—ฒ๐˜๐˜๐—ถ๐—ป๐—ด ๐˜‚๐—ฝ ๐—ฎ ๐—ฝ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜ ๐—ฏ๐—ฒ๐—ณ๐—ผ๐—ฟ๐—ฒ ๐—ฑ๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ ๐—ฏ๐—ฒ๐—ด๐—ถ๐—ป๐˜€?

 

Ready to hire new staff and dive into development? When it comes to onboarding new developers, itโ€™s not just about teaching them the game software being developed, but also how to navigate and work with a collection of disconnected tools. Working across multiple companies and industriesโ€”not just inside TGS Techโ€”weโ€™ve found that onboarding is rarely as simple as it should be. Even after clearing the initial setup hurdles, getting new team members up to speed often means hours spent explaining scattered tools, undocumented processes, and complex environment configurations. Every new hire becomes a test of how well the setup process was documentedโ€”and how many hidden dependencies still linger.
๐—ช๐—ต๐—ฎ๐˜ ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ๐˜€ ๐—ฑ๐—ผ ๐˜†๐—ผ๐˜‚ ๐—ณ๐—ฎ๐—ฐ๐—ฒ ๐˜„๐—ต๐—ฒ๐—ป ๐—ผ๐—ป๐—ฏ๐—ผ๐—ฎ๐—ฟ๐—ฑ๐—ถ๐—ป๐—ด ๐—ป๐—ฒ๐˜„ ๐—ฑ๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ๐˜€?

 

Now the fun part begins. Once everything is set up and the team is onboarded, the real work begins. Over the last 30-plus years, we have experienced firsthand how even a "simple" game can quickly become complicated. Projects that start off smoothly often get bogged down as development progresses. Version control conflicts, asset management headaches, and constant context switching between disconnected tools can slow down even the most experienced teams. Add to that the challenge of keeping everyone in sync across disciplines, including design, art, programming, and engineering, and it is easy to see how productivity starts to break down. It is also common for some team members to sit idle, waiting for the next nightly build or updated toolset before they can get back to work.
  What are the top three challenges you face most during development?

 

Then comes the part that should be the most rewarding, getting ready for release. Unfortunately, this phase often turns into a scramble, as well as quite repetitive. Over the years, we have seen how easily final builds reveal hidden problems. Long compile times, unexpected critical bugs, and a packaging process that feels more like an obstacle course than a final step are all too common. Teams find themselves rushing to patch last-minute issues, wrestling with deployment pipelines, and hoping nothing breaks before the deadline. The build process, even with a configured build system or server, becomes repetitive with each iteration from updates to bug fixes. Instead of celebrating a successful release, it often feels like surviving a final gauntlet.
 ๐—ช๐—ต๐—ฎ๐˜ ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ๐˜€ ๐—ฑ๐—ผ ๐˜†๐—ผ๐˜‚ ๐—ณ๐—ฎ๐—ฐ๐—ฒ ๐—ฑ๐˜‚๐—ฟ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ ๐—ฎ๐—ป๐—ฑ ๐—ฝ๐—ฎ๐—ฐ๐—ธ๐—ฎ๐—ด๐—ถ๐—ป๐—ด ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€?

 

These challenges are exactly why we at TGS Tech are developing Apex Engine. Our goal is to continue to remove these common roadblocks on a modern forward-facing platform and give teams the tools they need to stay focused on what really matters, building great games. Our talented engineers invented and developed our legacy technology for these very reasons. While our legacy technology solved many of these problems with live real-time development, we also recognize that neither time nor technology stands still. 

We are focused on perfecting the "gamified" development process through our live real-time collaborative platform. As Apex Engine evolves, we actively rely on the community to share their input on the forward-facing changes they want to see.

If you have faced similar challenges, we would love to hear about them. I look forward to reading your experiences in the comments and starting a conversation.

#GameDevelopment #ApexEngine #Collaboration #RealTimeDevelopment #GameDevTools #GameDevChallenges #SoftwareEngineering #DeveloperCommunity #Innovation #BuildBetterGames #GamifiedDevelopment #ApexEngine #TGS #TGDSTech

 

 

Views: 60